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Wesnoth Units database

Steppe Pariah

(image)

Those rejects of the IceWind order who achieve veteran status in their art are looked upon as akin to minor criminals. However not even the Herders can deny that they are more then a little useful. Pariahs have little loyalty to the clan and rarely fight except for an incentive. When they do, they specialise in flushing foes from fortified positions or difficult terrain.

Special Notes: The strike of the Pariah is of a magical variety and always has a high chance of success.

Advances from: Steppe Outcast
Advances to:
Cost: 46
HP: 65
Movement: 5
XP: 100
Level: 3
Alignment: chaotic
IDBM Steppe Pariah
Abilities:
(image)frigid touch
cold
27 - 1
melee
magical
Resistances:
blade-20%
pierce-10%
impact-10%
fire-20%
cold20%
arcane0%
TerrainMovement CostDefense
Castle160%
Cave250%
Coastal Reef-0%
Deep Water9920%
Flat150%
Forest260%
Frozen150%
Hills260%
Impassable9990%
Mountains360%
Mushroom Grove350%
Sand240%
Shallow Water330%
Swamp340%
Unwalkable9920%
Village160%